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Frogboy's Articles » Page 2
August 31, 2017 by Frogboy
  I'm so excited!

We live in magical times, my friends.

I've talked about the challenge of building a 4th generation game engine over at IGN.  Stardock's first attempt at building a 3rd generation engine failed pretty spectacularly (Elemental). Galactic Civilizations II was arguably a 2nd generation (upgraded) engine.  Its code base could be traced back to 1997.  So by the time it was released, it was almost 10 years old. 

For GalCiv III, we decided to go direct...
August 31, 2017 by Frogboy
This weekend I will be working on the big update to GalCiv III and GalCiv III Crusade.  My work focuses heavily on balance so if you have any particular exploits or balance issues you'd like me to look into...

1. Post here.

2. Share a save game for me to look at.

You can also join me this weekend on Discord: https://discord.gg/JN2XH6A
August 30, 2017 by Frogboy
I don't know how common this is with dogs but my dog, an Entlebucher mountaint dog, has a fairly complex moral system when it comes to food.  Namely, she seems to have an internal rule set on what it is okay for her to take food.

Here's an example of my dog's morality in action.  If my wife brings me a plate of cheese and crackers, she can set it right in front of me and the dog.  I could get up, leave the room and come back without fear that she would take it.  However,...
July 16, 2017 by Frogboy
 

Microsoft Surface Pro love



I got GalCiv III to run on my Surface Pro 4 by manually updating the video drivers to the latest ones by Intel.  The official drivers from Microsoft are a year old and those drivers claimed to be DirectX 11 capable drivers (they were not) and so the game would crash when trying to do a DirectX 11 specific call.

If you have an embedded Intel video adapter, do yourself a favor and head over to Intel's site and download the drivers.&...
June 12, 2017 by Frogboy
 

GalCiv III: Crusade + the GalCiv community = unlimited strategic replayability. In preparation for v2.3, I'm testing out the various new gameplay features and improvements. And what better way to do that than to put myself up against 9 random civilizations from the Steam workshop... [[..]] The land of toads My aquatic race has risen to the dominant species of the planet Toadling.  Now, we are going to explore the galaxy...

I have no idea what I'll encounter The...
June 11, 2017 by Frogboy
Galactic Civilizations III: Crusade is the future of Galactic Civilizations but we haven't forgotten about the hundreds of thousands of players who play the base game.  We are busy working on version 2.3 which should be coming out soon as part of a major update to both the base game and Crusade.  This article details some of the highlighted areas we're focusing on.

[[..]]

Diplomacy

Some of the improvements to the diplomacy system in Crusade have been brought back t...
June 11, 2017 by Frogboy
With the Steam Summer sale coming up, we wanted to make sure that the base game of GalCiv III gets a nice refresh.  It's proving difficult because while GalCiv III: Crusade is sold as an "expansion pack" to GalCiv III, under the covers it's more like a sequel.

[[..]]

The screenshot above is just some of the changes to the diplomacy screen.  The underlying code base is very different.
June 9, 2017 by Frogboy
Managing Designer, Callum McCole of the Generals Gentlemen, is here in Plymouth all the way from Perth Australia where we're working out the roadmap for Ashes of the Singularity.

Version 2.3 just arrived which includes Juggernauts and Episode 3 (yes, all for free).  It's an exciting time so let's talk about what's happening...

[[..]]

Steam ReviewsAs I write this, the recent Steam review score is 96%! Thank you! We love you too!  The overall, however, is 78 which is 2 ...
June 9, 2017 by Frogboy
Managing Designer, Callum McCole of the Generals Gentlemen, is here in Plymouth all the way from Perth Australia where we're working out the roadmap for Ashes of the Singularity.

Version 2.3 just arrived which includes Juggernauts and Episode 3 (yes, all for free).  It's an exciting time so let's talk about what's happening...

[[..]]

Steam ReviewsAs I write this, the recent Steam review score is 96%! Thank you! We love you too!  The overall, however, is 78 which is 2 ...
June 6, 2017 by Frogboy
This is a response to the excellent article over at one of my favorite sites, Explorminate. In the article, author Oliver Kiley laments on what he sees as the current unpolished state of the modern 4X market.

[[..]]

He defines what he defines what he means by polish:

Before going further, I should clarify what, in my mind, a “polished” game has:

No major imbalances or exploits in the game that undermine its intended gameplay No major bugs – particularly ...
May 31, 2017 by Frogboy
I'm not sure how I missed this article but looking at it now it's kind of interesting to read how the interviewer, Jeremey Peel reacted to my interview responses. 

Broadly speaking, my belief is that people are people and should be treated well without qualification.  This does not, however, mean that you should feel obligated to absorb abuse.

For example, on our software, we will go to great lengths to help a customer.  But the moment they start making personal attacks...
May 24, 2017 by Frogboy
The biggest, deepest space 4X just got bigger and deeper![[..]] Ludicrous update to Galactic Civilizations III: Crusade has arrived!The best-selling space 4X series of all time recently got its biggest expansion pack ever: Galactic Civilizations III: Crusade.  Today, Stardock has released the first major update to it that adds a new map size, fixes bugs, improves balance and adds some new features.Plymouth, Michigan. May 14.

Owners of the Crusade expansion pack to Stardock's best-se...
May 15, 2017 by Frogboy
From time to time I like to do a full AI evaluation to see where a given game is.  The reason I started programming in the first place was to write AI.  25 years later, we have Crusade.

So how does it stack up?

[[..]]

I've scored the other AIs Stardock (or I) have developed over the years and I suspect my literal score changes slightly due to faulty memory.  But here is where I see the various GalCiv games. 

BTW, while the score is 1 through 10, it ...
May 14, 2017 by Frogboy
Long ago there was Galactic Civilizations II, Galactic Civilizations II: Dread Lords, Galactic Civilizations II: Dark Avatar and Galactic Civilizations II: Twilight of the Arnor. 

While Twilight of the Arnor is often considered the best of the GalCiv II series, for many it was really Dark Avatar that took GalCiv II from being a good to a great game.

This month, we released the second expansion to Galactic Civilizations III. Crusade is a similarly major change to the base game's re...
May 13, 2017 by Frogboy
I'm highly biased.  I not only think Crusade is better than GalCiv III but I think Crusade is better than any version of GalCiv we've ever made.  But not everyone will agree with me and thus, we should discuss what is going to be "back ported" into the base game. [[..]] In no particular order, I will like the major elements into 3 different categories. Category 1: Features that will remain exclusive to Crusade External Ship Designer Civilization Build...